Status quo stellaris. While I can handily defeat any empire in. Status quo stellaris

 
 While I can handily defeat any empire inStatus quo stellaris  Your leader requires an upkeep of 25 alloys

the forced status quo at 100% war exhaustion is just too easy to exploit and if you go for lvl 2-3 out of 4 starbases, you're absolutely fine with maxxed out starbases as sole defenses. Go for status quo or full victory. I. You were NOT the war leader. Be aware you cannot get his homeworld if you status quo and you need of course a world from him except his homeworld to lake a vassal. . juergen Feb 27, 2018 @ 2:07pm. Gerglagagerk Ravenous Hive • 7 mo. X being the Empire ID of the empire you want to takeover to either force a surrender or status quo. . Also you get improvements from getting vassals, I think. . You can claim 10 system of an enemy and manage to occupy all relevant systems and planets except 1, so being forced into a status quo means winning 9 out of 10. Freelancer Private. no, the game says the war will end and any conqured systems will transfer. Other Paradox games don't have Status Quo, they have White Peace instead; they're not the same thing, and the name was chosen in part to try and clarify that. I see you don't keep all fully occupied systems unless you have claimed a total war. 1. In the course of action, my ally took ~8 systems with planets i took 2 systems without planets. DevilCraft Fishing. Also you need claims on a System to get it in a SQ. I'm fairly new to Stellaris so I don't really understand everything. . Every time I'm about to wipe out an enemy, and both of our war exhaustion's at 100% (because I've been slowly closing in on. It just gives you the claims in occupation like its a normal conquest war right now. I don't get any message. 24. Battle of The Toys. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. A country can reject peace offers without penalty as long as its own war exhaustion is below 100%. They existed, for sure. most war goals have a partial victory in the case of status quo, though. Click make claims. The game explicitly says that ending a war with a status quo will result in a white peace, with no border adjustments. Allies receive nothing even if they win you a war. #1. If your war goal was subjugation, if you propose a status quo end to the war in your favor, the systems you fully control will turn into a new vassal empire under your control. Signing a status quo peace deal simply stops the war with whatever borders you have at the time. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. Rejected Status Quo Peace Offer: −20: Empire proposing status quo: Empire rejecting status quo: 5: −20: Broke free from Overlord: −50: Former Overlord: Former subject: 2:Stellaris. Considering the fact that my border's getting adjusted (to put it one way), I'm still not convinced this isn't a glitch. Notice that multiple war participants can claim the same province. 2 if PC then stais quo white peace means all parties keep the things THAT THEY HAVE CLAIMED that they respectively occupy. ago. Truly annexing empires takes claims, lots and lots of claims. Status quo and vassalization. by info i read and previous wars. Claims represent the official, on the record goal of taking. Nah only one of the planets is in the home system. Diplomacy. It could be related to the patch that was released yesterday. Federation. Status Quo means that the war has reached a point where neither side is able to score a decisive victory against the other or all wargoals have been achieved decisively before any major battles took place, and both sides agree to cease hostilities and settle for whatever gains or losses they have. The AI shouldn't be able to call a status quo without you accepting. You were NOT the war leader. That applies to either side in a Total War. Liberation wars isn’t always an option, it depends on your empire, but that’s how you do it. Gilded_Archer • 10 mo. However, if you are part of the non-aligned league of powers, even defeating both awakened empries and forcing a status quo peace will leave both factions' subject empires at war with one another pretty much until endgame. If status quo (via 100% war exhaustion) is forced, everyone keeps whatever claimed system they captured. When you claim status quo victory, the occupied systems become a new empire that is based off your ethics. Systems that aren't claimed are completely unaffected by status quo. Last edited by Xaphnir ; May 23, 2022 @ 12:56pm. I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. They grant the empire +1 leader pool size, +1 leader capacity, and -25% leader upkeep, at the cost of +10% leader hire cost and -25% leader experience gain. . My traits I usually roll into Masterful Crafters and Warrior Culture running Militarist and Spiritualist and Xenophobe. . The description of Status Quo says that you just keep what you have captured in a war so far, so does that mean I can get more star systems then I set for my war goal? e. The empire didn't claim any of the systems, only took them over. If you are winning a war, you can announce status quo, which will end the war immediately (useful when you want to save resources or are. They're not actually claimed, they're already under your full control. Elitewrecker PT Apr 29, 2018 @ 12:48pm. g. . It is the two following things: Thanks. I recently started a subjugation (vassalization) CB and steamrolled their whole empire, but I'm torn between Status Quo and enforcing complete vassalization. There's no reason 'Status Quo' should automatically mean 'Status Quo Ante Bellum'; the fact you have to add those extra words on kinda gives it away. You can also request a status quo if you would like to end it but only have partial objectives. #2. so I refuse to join either, and I refuse to join the League of Non-Aligned Worlds. So how does this work?I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. If you want some of their resource output, but don't want to have to manage all their territory, vassalize and tax them. This article is for the PC version of Stellaris only. I did not, i conquered it, still they could get away with it. Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. Today, we're going to be covering some changes coming to the 2. The term status quo ante bellum (often shortened to status quo ante) is a Latin phrase meaning "the state existing before the war" so that would be peace. When your AI friends start a war, they don't go for status que when the other empire hits 100 %, they only go for status quo when your federation hits 100 %. Later, you can release any systems you don't want as a new vassal state. Or. That it only takes effect once the war is over is (in my oppinion) stupid. When your war goal is to vassalise, a Status Quo will turn all fully occupied systems (So those with colonies will need to be invaded) into a single new empire, which will be your vassal. 11. I just claim some of their systems and planets, win the war (through Settle Status Quo), grab those, and Create a New Vassal on my conquered systems, with their species as said vassal. When you status-quo a war of subjugation, a war to subjugate, a war to vassalize. It's possible that the bug is in the interface (telling you the wrong person declared war) or related to the impose ideology wargoal in a defensive war, but it sounds like a bug regardless. However when an empire surrenders in an ideology war, this doesn't happen. Status Quo means you keep all the systems you currently occupy and have claimed, or just currently occupy in a total war. I’m playing as pacifist/Democratic, and have founded a. Status Quo peace results in a War are Status Quo at the time of the peace being negotiated, not "Status Quo Antebellum" or "White Peace", where nothing changes and no territory is gained or lost. In normal Warfare you need a Claim + Occupation + Status Quo to get a System to actually change Ownership. . ago. Just like the player can at most be forced to a status quo after 2 years at 100%. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. . Diplomacy. The command you're looking for is "surrender [country ID] [war ID]" Inputting this command without the war ID will give you a list of IDs for all current wars. Mechanically, status quo, as well as 10 year truces, is in the game as a deliberate anti-snowballing mechanism to make sure one power does not grow into an all. The difference between status quo and a surrender is that in status quo you need to be OCCUPYING those systems, while in a surrender you'd receive them regardless if they're occupied or not (if you manage to do that. The save is right after I requested status quo, but right before they accepted. If the Galactic Community was founded a Resolution to ban joining one or both sides will become available. So you use X amount of influence, this increases the AI's willingness to accept status quo by Y amount (maybe influence x 5), if they then do status quo they get that influence. Instead, we'll use the dev diaries to highlight certain fixes or tweaks that we feel need highlighting. In practice winning a secret fealty war can be really hard because you have to occupy all the enemy systems to win. Surrender means the other empire's goals are automatically granted. #2. This is the guide for that. Review Price: £34. In the course of action, my ally took ~8 systems with planets i took 2 systems without planets. Video Game. Create new account. I declared a subjugation war, occupied most of my enemy`s lands, got a status quo and created a vassal on the planets i occupied. I went League of Non-Aligned Powers and flattened one of the awakened empires, then settled status-quo with. If you want all their systems, vassalize and integrate. Impose idology works in the following way: Taking a planet at the very least, then make status quo will create new empire, that has claim on all the systems of the old empire. You only take occupied systems in a status quo peace if you have claims. Instead, think of it as being, glutted on all you have recently devoured. See moreIn a status quo each side gains the systems that they have a claim on and fully occupy, controlling both the starbase and any planets. How do we conquer other empires in Stellaris? Welcome to war goals and casus belli. "Victory is not possible during a War in Heaven". The only variables that I can think of are that it maybe has to be (a) a war to make the enemy into a Subsidiary-type vassal and/or (b) there must be multiple defensive. 1? I don't get this war exhaustion thing. This article is for the console version of Stellaris only. Defensive war. Well it depends. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. Each side has a war leader. The Megacorporation is the one that has to fight to keep their offices. New player. There is a 25 point difference between the. If I choose Status Quo, the enemy breaks into 2, a loyal vassal with my civics (liberation essentially) and an independent but pathetic enemy. Status quo is "nobody wins" at least not entirely. Status Quo simply means 'as things are right now', which is exactly what a Status Quo in Stellaris warfare does. People don't seem to realise a status quo is not 'status quo anti bellum', but rather 'uti possidetis', I. Using the strategy video game “Stellaris” to better understand what it takes to build international—or intergalactic—solidarity. #1. Okay, I did a search for status quo peace and found that part of the mechanic relies on your claims. ago. I set 2 star systems for my war goal but I have captured 4 (including my war goal), does that mean I get all of the star systems that I have captured (which includes my war goal along with 2 more systems), or does it just. That is why i stay out of federations. And policies were put in place to stop the worst of the resistance, but under. The devs fucked it up, though. If a system is claimed but not fully occupied then it won't trade ownership. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. that status quo means you gain all systems you. Seaghauwn Aug 11, 2018 @ 8:15am. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. status quo happens after two years when your war exhaustion gets to 100%, or at least can happen it all depends on the other side of the war choosing to do it but if losing the ai will. Status quo is not bad for militarists that can claim systems dirt cheap. I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. By ending in status qou, it creates a new bootlicker empire with your government/ethics, who is far easier to control than someone who opposes you and dislikes you for the war. 4. Ein Status Quo fällt in diesem Fall wohl eher flach. If you conquer all your claims and exhaust them to the point that status quo is available the rewards are the same and you get an easy victory. Forcing a Status Quo Peace? Thread starter A Moving Target; Start date Apr 1, 2018; Jump to latest Follow Reply Menu We have updated our. Thread starter Freelancer; Start date May 3, 2018; Jump to latest Follow Reply. - (hypothetical) Status quo is enacted. Status Quo means that the war has reached a point where neither side is able to score a decisive victory against the other or all wargoals have been achieved decisively before any major battles took place, and both sides agree to cease hostilities and settle for whatever gains or losses they have acquired/suffered. So the "bring into the fold" war goal as the Crisis creates a vassal even with a Status Quo? Thread starter. Forced status quo ends wars a bit arbitrarily; Forced status quo doesn't make sense for several civics, like Fanatic Purifiers or Hive Minds; Adding a 2-year timer still allows others to crush small empires in the meantime, and "punish" the smaller civ for 2 years This is simply not true. Having the option to coordinate that with your AI allies would be nice. In a normal war you only get systems occupied with a claim on them, when doing a status quo. Ideally they should face mounting unrest and. So i peaced out a status quo with this invading empire of xeons, but somehow their claim on my system was accepted and one of my key research sites…if its claimed and 100% occupied by you, a status quo will transfer ownership of those systems for you. Because of this almost every war Ends with Status quo. Status Quo happens when no one gains a clear advantage in the war. If you can push one side of the war to 100 war exhaustion, a status quo is much more likely. . The fleet won't take the system, but will kill the starbase pretty easily. Just brings up the save menu. The expected result of this war ending would be for all of the systems that I control at the time of peace to become a new vassal nation with my empire's ethics. Status Quo peace deals do not mean that they will leave everybody's borders the same. I've settled on status quo, expecting to split the empire in two, and have part A, that I am occupying, become my vassal. ago. I see, thanks. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. Yeah, that's what I mean. Sounds like you took Status Quo peace. You can't get more from status quo than from a victory, but the result from a status quo CAN be identical to a victory. ) And I am sick of it. Because in a conquer war you can only take over the systems you claimed after ending the war with a status quo or victory. in 2341. If the capital is claimed, one of the unclaimed planets will become the capital and remain as the original empire. Occupy those systems completely. I tried it in the game I am on, and I got to 12% occupation, and around 60% war exhaustion, and figured there was no way I. My war leader was prevented to ask for status quo during more than thirteen years because the enemy wasn't occupied at 100% by our forces, until the enemy chose to submit to our. But as soon as my war score reaches the threshold where the opponent would accept to surrender, the war automatically ends with status who. I was doing pretty good, plenty of friendly buffer states around me, but I had an abnormally high number of wormholes in my territory. Status quo should trigger about a month into the save. Systems can be conquered back. this means that. One day, and it's likely sooner than later, we'll likely see the Holy Fury of Stellaris and move on. ??? Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités Statistiqueswhy am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. If you lose a system then you automatically have a. And it's absolutely not mandatory to occupy an enemy capital to enforce a status quo peace. You can normally get all your wargoals in a status quo deal. Thread starter VetMax; Start. If you want the enemy to surrender, you actually need to defeat them (that means conquering their colonies). BUG: Ideology war not forming new empire on status quo. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. This can mean you gain and lose systems at the same time. . AI should never accept Status Quo peace deal if one or multiple colonies are going to the other side. 5) Wait for the 10 years to pass after that war ends that is. Wired. Subjugation Status Quo 2. Declare peace (status quo). the awakened empire can force status quo because of your war exhaustion, but if it’s winning, it won. Also you need claims on a System to get it in a SQ. Only a Surrender will give you all the claims, as far as I am aware. Once their war exhaustion reaches 100%, you can force a status quo peace. . Wars take decades to fight. 3) Swarms and exterminators completly ignore happiness penalty and completly compensate the 0 influence gain instantly annexing enemy systems after occupation. 2. I'm going to quickly explain why liberation wars are really cool, and why you should try them out. emptiness Nov 30, 2018 @ 1:58pm. Sure, alright then. Currently you can't ask someone to make peace with someone else that isn't you. #3. . all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. A war that ended in a status quo. For the second time now, right after I wreck enemy fleet, the game forces a peace treaty under 'status quo' (which has nothing to do with status quo, it's more like 'you keep whatever you grabbed'). When a side's War Exhaustion hits 100% they can be forced into a Status Quo peace after 24 months. Video Game. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of. by info i read and previous wars. Each side has a war leader. Trust is a given empire's opinion modifier from diplomatic agreements. Once you have the Colossus constructed, you can then use the Total War wargoal on anyone in the galaxy for any reason. Stellaris Wiki Active Wikis. e. 17. Okay so how about this. I am in a Federation, and I started a war of ideology. My ally received nothing. Galactic community. And previously I settled the war by achieving the war goal but the branches were still there. Ok, no claims on the occupied system is the issue, I read the in game text as. Status Quo cancels the secret fealty and prevents the vassal from having another secret fealty for 5 years. The capital will not be part of the new vassal empire. vassalize and impose ideology will split up the target and will vassalize/liberate the stuff that was already occupied before the status quo. App page. or you need to have captured the systems you've claimed in order to keep them during a status quo. If you can push one side of the war to 100 war exhaustion, a status quo is much more likely. Claiming a system from another empire also gives you a claim casus belli which you can use to start a war. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. A Status Quo truce on the other hand, rather than a full surrender, is a sort of compromise. Related Pages. The AI's internal evaluation didn't want to accept the status quo before you wrecked its fleet, but changed its mind after. The newly installed leader should have a temporary but very high governing ethics. 1. That means, that a victory will automatically transfer all claimed systems to the winner. If you've already occupied all of your targets systems and planets, try the "status quo" option. When the war ends by Status Quo, the new. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. " Does that mean he'll lose control of the station, as it's currently within my borders? Scenario 2: Expanding upon the above; say the system had 2 colonized planets in it. And then when I sue for peace and use "Status Quo" which should, according to the description and stuff online, give me every piece of territory that I took over, it gives every unclaimed system back to the empire who just lost, completely and utterly. There are no other mechanisms tied to it. jaydub1001 • 5 yr. For example - you could have a war whose goal is Humiliation, and you'll still get your claims if you win the war. ago. 1. For instance: In the relatively early game, I made some claims on the enemy's systems (which cost a lot of influence), and completely destroyed this empire. . You are right, but the main issue people have with wars is not unattainability of formal victory in most cases. It’s also possible to end a war by declaring a Status Quo. Conquer enough for Status Quo 3. When I status quo peace in my subjugation war it instead tells me that choosing this option will "War goals are disregarded and both sides seize occupied claims" - and does exactly that, giving back. Get a war declared against you with expel corporation CB Select "Make. A similar alternative would be to hang onto the systems for now, and then after the truce start a new subjugation war with your enemy. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. Report. If it doesn't have the spikes, there are unoccupied planets in the system. i was led to believe. There is risk but not enough rewards. You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. Maybe I'm not doing this right. I think this is not fair. So i thought if I go with the third option, I get the chance to make my ruler immortal. And in Stellaris status quo is not the same as a white peace. CryptoYou can capture as many systems as you claim beforehand. 3. I also chose to "maintain status quo" instead of becoming imperial and the difference is this event doesn't fire and you remain a dictatorship which arguably has better bonuses in the mid-late game. Stellaris: Bug Reports. White peace is easier and is more influenced by war exhaustion. Tooltip under status quo says "A new Iivarian Empire will be created as an ally or subject of Nuutan TransStellar out of 26 occupied Iivarian system(s)". Status Quo means that, when the war ends, both sides will gain whatever systems they have both claimed and fully occupied (starbase captured and any colonies in the system successfully invaded). So how does this work?Impose Ideology and Status Quo bugged? I just state everything and i hope it helps to clarify the problem. Jul 25, 2010 3. 2. Okay, I did a search for status quo peace and found that part of the mechanic relies on your claims. Support the channel:Youtube Member - Click the join button! or Aug 24, 2020 @ 2:03pm. . You actually reached 100% war exhaustion and didn't notice it. So even if you force him to say yes he can't say yes to something you didn't ask him. Because it's an ideology war, the stations I've occupied should turn into a separate empire if they have at least one planet. The War in Heaven can end with a status quo, leaving the galaxy with two Awakened Empires. 2 (though in my case my opponent was the one who activated Status Quo) I had declared a subjugation casus belli, was winning big, got to 100% war exhaustion and two years later the opponent force-peaced me with a Status Quo. The section below describes these actions in detail. only the empire that declared war and the one that was declared upon can sue for peace, Allies/federation members cannot. Status Quo Both sides drop the war goals with no changes Subjugation War (Liberation) Liberation wars, a subset of subjugation wars, work in the exact same manner as subjugation wars for the initiator. Yeah I've got no clue what happened. 1. that status quo means you gain all systems you. that status quo means you gain all systems you. The tooltip tells you what systems will change hands if you go with a Status Quo. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. If the enemy war exhaustion reaches 100, the war ends as soon as you ask for status quo. Age of Wonders 4 looks very promising in. The only connection between the two are that claims give you the Conquer casus belli, whose goal is to conquer the claimed systems. If the enemy war exhaustion reaches 100, the war ends as soon as you ask for status quo. Actual result: Unconquered part becomes your vassal, a disloyal one because "ethics enforcement" didn't happen. if you claim the system as well as fully occupy it then a status quo should be. Full war exhaustion makes AI empires ready to take up. Stellaris actually considers the war_leader property (same as CK, for example) and it's how it determines who gets to do peace. Fluff Busting ( FB ) Purity. You can force your opponent to accept a status quo when they reach 100 war exhaustion, and vice versa. that status quo means you gain all systems you. You now own the system. by info i read and previous wars. Status Quo simply means 'as things are right now', which is exactly what a Status Quo in Stellaris warfare does. 68. The other two planets are in their own systems, so I should still get a vassal from the status quo. As you've witnessed, a status quo causes all the systems you've conquered to be formed into a new independent empire. ). Marth Vader Sep 12, 2019 @ 8:15pm. noun. Just hold what you have and wait for their exhaustion to rise, then settle status quo later. Status/Quo (middle option), both sides take control over all systems they have claimed and fully occupied Total War is even simpler: You take any system you fully occupy as soon as you occupy it, while the war is going on. The defeated empire is forced to shift their ethics and authority akin to the victor's. The AI's internal evaluation didn't want to accept the status quo before you wrecked its fleet, but changed its mind after. The war ended with "status quo," where I had control of all star bases and planets of the AI, except for some non-planet systems. Humiliation won't kill you. And the last thing you only can demand empieres to become your vassal if they are weaker. If you status quo a subjugation war, you subjugate everything you occupy, except the capital. A status quo peace gives you ownership of each system that you both claimed and fully occupied. Gerglagagerk Ravenous Hive • 7 mo. However, something is confusing me: forced status quo peaces. . How does the status "quo work"? I understand the basics of the system, but how does it work. A status quo peace gives you ownership of each system that you both claimed and fully occupied. why when i press status quo they get my teritories ? theres is the same result when i press surrender. The End Threat war is a Total War (all purifier style empires only fight Total Wars). You are, essentially, only allowed to take systems that you have a claim on. ) After i asked for a status quo (they were at 100% war exhaustion but it was less than a year so I dont think it was forced peace), I got the 3. A. In case of status quo the defender will retain its capital system regardless of occupation. However in a total war the rule is: The moment you fully occupy a System you instantly take ownership of it. After a long war with a neighbor, my war exhaustion hit 100% before I could take their capitol--no biggie, I figured, I've occupied a bunch of planets that I had claims on, so i should end up with like half their territory. Off-Suit Nines Mar 7, 2018 @ 3:48pm. This is much of why it does such a terrible job of developing planets or doing war in the first place. Cracking a single world is usually enough to settle status quo with anyone, so you can basically start and. I’m building a colossus now, with gateways. The "Vassalize" War Goal and You: A Lesson learned the strange way. Since you're not the person who declared war, you can't ask for the status quo. Click make claims. You upload your leader to the internet. Your ally, not you, was the war leader and he forced peace. Go to Stellaris r/Stellaris • by theguy1336. I think this is not fair. But your ally will still put their interests first, not yours. ago. It was a status quo offering. Go for status quo or full victory. i was led to believe. However, the vassal flashes into existence for a moment, then vanishes, leaving the territories completely nobodies. How does the warfare system work in Stellaris 3. I have already gotten used to "status quo" being my actual finish-line for wargoals and I plan accordingly. Just one heads up, the home system can't be vassaled with a status quo, in case those 3 colonies are all in the home system. Trabber Shir Feb 28, 2018 @ 2:23am. There is no such power to be tempted by at this point. Instead I've gained a vassal of part B, which I am not.